9/26/2004: spice rack
well, my brother had a craft day this weekend, and I made a spice rack. until I can post a photo, here's an illustration:

it's made out of ¼" plywood & held together with wood glue. I designed it in adobe illustrator, which is not a half-bad CAD program if you don't have anything else handy.
9/16/2004: game stuff
I had been working on a little software library to do scene graphs and data loading/storage for isometric tile graphics games in antipation of the upcoming Ludum Dare 48-hour competition in october. Unfortunately, I won't be able to compete, but it's still fun futzing around with the graphics.
This scene is generated by the engine:

You can see it is really good at drawing red boxes of various shapes and sizes, plus it's got them sorted by depth so they're drawn in the right order.
I know it's not Ultima 8 or anything like that, but I'm happy to have gotten it working in the past couple of days.
Update:

I figured out soon after posting that pic that depth sorting was only working when all objects had the same width, but I fixed the bug. Depth sorting is a pain! (Also they look pretty.)